Mchl's tips

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Mchl's tips

Postby Mchl on Tue Jul 24, 2007 7:18 am

  1. Decide who your member will be and find a teamname that'll attract them
    Do some research first. You might be a huge Star Trek fan, but you are unlikely to success creating Yet Another Trekkie Team. Think of a group of people, that would share common interest, and didn't have a team. Maybe you're already a member of some community, that could participate in BOINC projects? Perhaps people from the area you live in, your university, or your company. You might try founding a 'national' team if there isn't already one, or if existing teams don't seem to be very active.
  2. Have your team registered in as many projects as possible
    BOINC is about being able to crunch for several projects at the same time. Don't concentrate on just one of them. Sooner or later, your teammembers will want to participate in more projects, and if you don't have a team for them... they'll go elsewhere.
  3. Build a website
    This is important. Really. Website provides a means of communication with your teammembers. Even if it is just a simple page, where you post news about your team and important messages from the projects (like expected downtimes). Just be sure to update it. There's nothing worse than a webpage with news items several months old.
    Detailed tips on creating an interesting (which pretty much means 'successful') website will be covered in other topics.
    That's how BOINC@Poland's website used to look like before it evolved to another level (covered in next point)
  4. Build a community website
    Though you can start your team without it, and do pretty well, a community website will help your team to step into entirely diffirent dimension of development. That's no exagerration. BOINC@Poland used to be quite a succesful team with its static site. Moving to PHP-Nuke powered portal with a forum has resulted in big increase in member numbers. Not to mention entirely new level of cooperation between team members. Without it we wouldn't be able to do things we've done. Last but not least, you'll start to know your teammembers, and they will know you!
  5. Care for your members
    Once you have the ability to communicate with your members via your community website, do everything to help them with any problems they might have (concerning BOINC... you don't have to help save their marriages, although some empathy is appreciated). This approach gives you two benefits. First: the member you helped will be more likely to stay in your team. Second: other people visting your website will see, that this the place where they can look for help.
  6. Compete and cooperate added Jul 30, 2007
    You might have noticed, your team is not the only one ;) It is often useful, to directly compete on friendly terms with teams from same country, or from neighbouring town. You get a goal to achieve (crunch more than them if you're lower in ranks; don't get overtaken, if you're higher), and this will give your team members a huge motivation boost.
    It is really important, that you develop friendly relationships with other teams (though it might not be easy, or even impossible at times... well... at least you tried).
    This way, apart from competing your teams might also cooperate.
    Share your news items. Let your team members help other team's members on their forum and vice versa. These are just examples of things you can do together (while still competing on cobblestone ground).


All for now... will add more, when I recall anything important
Last edited by Mchl on Mon Jul 30, 2007 10:11 pm, edited 2 times in total.
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Postby Flight on Mon Jul 30, 2007 1:50 pm

I agrea with all your points, but what happens when your team members only want to do 1 project ( seti@home ) and 1 only, we do have a web page, but they do not realy want to do much posting on there, i have more luck with other members of other teams posting on our web site. So im between a rock and a hard place. So im not to sure what to do.
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Postby Mchl on Mon Jul 30, 2007 9:16 pm

Time will come, when they WILL want to crunch other projects. Of that I am sure, because I've seen this a couple of times in other teams. Actually, one of such 'single project' teams decided to join our team, when their users got bored with SETI@home.

'But what for now?' you might ask. Do what your teammmembers ask you to do. Don't force them to crunch anything, they don't want to. If they're focused on SETI@home, make sure you post all the latest nesw (and maybe some gossip as well) concerning this project. At the same time, remind them, that BOINC is not S@h only. From time to time post some news about other projects.

Another approach might be to find projects similar to S@h. The closest is S@h beta, which allows users to test new applications, that in due course become official S@h applications in main project. Apart from that, S@h beta is doing some testing of Astrpulse application, which analyses same data, that standard S2h does, but searches for some astronomical phenomena.
For more info see SETI@home beta website

Another project your teammembers might be interested in is Einstein@home, which uses gravitational observatories to detect black holes and similar objects.

And one other, though not active right now due to funding problems (there's some chance that NASA is considering sponsoring it) is Orbit@home. It;s goal is to track Near Earth Objects (i.e. fragments of space debris, that might hit Earth).
Its webpage used to be here but I cannot connect right now...

[edit]

I added another tip in the first post
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Postby Grizz on Fri Aug 10, 2007 2:55 am

@ Flight

You could create teams on a couple of other projects and start crunching them. Then you post the team stats on your website. Some will notice and possibly join you then you start adding more teams. A good one is DepSpid because it'll run at the same time as other projects but it won't use much resources. It will give other projects higher priority and it takes an available computer cycle when it can.
Check out the forum for Canada the #1 Canadian team.

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Postby BlkJack-21 on Sun Oct 28, 2007 4:31 pm

Mchl wrote:Time will come, when they WILL want to crunch other projects. Of that I am sure, because I've seen this a couple of times in other teams. Actually, one of such 'single project' teams decided to join our team, when their users got bored with SETI@home.

'But what for now?' you might ask. Do what your teammmembers ask you to do. Don't force them to crunch anything, they don't want to. If they're focused on SETI@home, make sure you post all the latest nesw (and maybe some gossip as well) concerning this project. At the same time, remind them, that BOINC is not S@h only. From time to time post some news about other projects.

Another approach might be to find projects similar to S@h. The closest is S@h beta...


I agree completely with Mchl on this point!

On our team, we have many die-hard SETI only members.

As our team grew and we began participating on other projects, many of our multi-project members would post about these other projects (ie good cause, good credit, decent standings, etc.) Slowly some of these members began crunching these other projects. And in the last several months we have had members who crunched SETI 6-7+ years branch out on other projects!

There are many ways that you can subtly involve members onto other projects.

Have your team host a "POTM" (Project of the month). Post polls to see what other projects people might wish to participate in..and then randomly select from this list. Then select a date range to run this project (we use the 15th to the 15th of a month). Then make an announcement of which project this will be along with links to the project and team display to join (like these: http://qah.uni-muenster.de/index.php http://qah.uni-muenster.de/team_display.php?teamid=103)

Another "mini-POTM" we would host is what we call the "weekend crunch-a-thon" where we would pick a random project and crunch it from Thurs evening 6pm CST to Sunday 12am CST. Then we would crunch this project as hard as we can. Then immediately following we would post results. (Total Credit crunched during that period, Number of positions we climbed in the ranks, Number of members crunched, etc.) We would usually pick a project that we were weak in, regardless of credits, to quickly improve our standings...

Competition seems to work as well. We have hosted several inter and intra-team races. For the intra-team races we would post an open enrollment and form teams. We would set a goal/finish line in credit total (ie 750K..or something that would make the race last for about 3 weeks or so). For the first couple of races we would use SETI. And since this seemed to excite many of our members we eventually branched out on other projects.

For the inter-team races...well we were "challenged" by other teams. Both teams would "agree" on a finish line...like the first team to 3 million. Then both teams would crunch as much as they can to get to the finish line.

Both methods of competition really increased our total production! There were recruitment drives, members adding machines, etc.

An example of our latest competition was an unofficial/secret challenge with Planet 3DNow! and the "non-race" for first place in QMC. Our participation on QMC (total members) more than doubled! (now over 206 members) and an insane amount of hosts crunching QMC (well over 2000 hosts by my estimate).

These are just some examples of what we do (and I have seen other teams do this as well...Like BOINC Synergy, SETI.Germany, P3DNow, US, the list is endless.) All seem to bolster/promote partcipation and excitement amongst Team Members!
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Re: Mchl's tips

Postby IonaTerry on Sun Apr 04, 2010 6:37 pm

Thanks for mentioning all details, its really helpful to me.
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